Corruption largely occurs when the characters have a physical interaction with Taint. Corruption will manifests itself as physical symptoms: muscular degeneration, illness, frailty, and the like.

Corruption Level 1+ Disease
This physical corruption is the result of exposure to supernatural evil Attack: level+1 vs. Fort (mild), level+3 vs. Fort (moderate), level+5 vs. Fort (severe); Add the amount the attack exceeds the targets Fort defense as a bonus to the DC below
Constitution improve DC 28, maintain DC 20, worsen DC 19 or lower.
the target is cured < Initial effect The target must roll on the table below to see what type of mild corruption they have gained. Also, the target losses two healing surges that it cannot regain until cured. <> The target manifests the moderate effect of the corruption it already has. In addition, the targets gains one additional action point after every extended rest and every milestone. <> The target manifests the severe effect of the corruption it already has. In addition, the targets gains one additional action point after every extended rest and every milestone, for a total of three at every such event. < Final State The target dies
d10 Mild Moderate Severe
1 Dead eye Lips shrink Lich eyes
2 Ear scabs Fingers and toes fuse Shriveled flesh
3 Gums swell Bones thicken Great swollen growths
4 Feet curl Joint pain Spine twists
5 Lumps Eruption of sores Wrigglers
6 Odor of decay Paralyzed face Nose rots
7 Palsy Uncontrollable seizures Skull deformed
8 Skin seeps Blood eruption Internal corruption
9 Skin sloughs Skin thickens Skin lichen
10 Winded Chronic illness Lungs eaten away

Mild Corruption Effects

Dead Eye: Your eyes begin to cloud over, obscuring your vision. all creatures beyond 10 squares have concealment.

Ear Scabs: Your ears fill up with a crusty, scabrous substance. You take a –2 penalty on perception checks.

Feet Curl: Your feet warp and curl inward. Your speed is reduced by 2 squares.

Gums Swell: Your gums swell, bleed, and rot. You have difficulty pronouncing words clearly. Whenever you use a power with the Arcane keyword, you must make a saving throw or fail to use the power, wasting your action.

Lumps: Burning hot lumps rise up all over your body. You have a constant fever. Every time you try to run or charge you must make a Saving throw or become weakened.

Odor of Decay: You give off an unhealthy odor of decay. Animals find your smell repellent. You take a –2 penalty on all checks while mounted or that have to deal with animals.

Palsy: Your muscles are prone to tics and quivering shakes. You take a –2 penalty on ranged attack rolls.

Skin Seeps: Your skin seeps greasy, yellow ichor. You take –2 on your athletics and acrobatics checks. Opponents add +2 to their attack roll when attempting to disarm you.

Skin Sloughs: The skin on your face peels off in long, papery strips, leaving unsightly red patches. You take a –2 penalty on Charisma checks.

Winded: You are constantly short of breath and feel like you can’t get enough air. You are weakened during the fourth round and any subsequent rounds of any combat.

Moderate Corruption Effects

Blood Eruption: In moments of intense activity, blood gushes from your nostrils and ears. At the beginning of any combat encounter, you must make a DC 15 Fortitude save or be sickened for 4 rounds.

Bones Thicken: Your skeleton warps and thickens. Raise your Strength score by 2, and reduce your Dexterity score by 4.

Chronic Illness: You are plagued with a phlegm-laden, wracking cough. You also suffer occasional bouts of vomiting, often at specific times of day. You take a –3 penalty to your Fortitude defense.

Eruption of Sores: Open, painful sores, some leaking blood or pus, erupt on your body. You take a –1 penalty on Strength and Charisma checks.

Fingers and Toes Fuse: Your fingers and toes web and fuse. You take a –2 penalty on your attack rolls.

Joint Pain: Your joints, particularly your knees and elbows, sometimes flare up in sharp pain. You take a –3 penalty to your Reflex defense.

Lips Shrink: Your lips pull back into a frozen rictus, exposing your teeth and gums at all times. You take a –2 penalty on Charisma checks.

Paralyzed Face: Your facial muscles grow so feeble that you can no longer smile, frown, or show any emotion. Food dribbles from the corners of your mouth when you eat. Gain a +1 bonus on Bluff checks and take a –1 penalty on other Charisma-based ability checks or skill checks.

Skin Thickens: Your skin thickens, cracking and turning leathery. You gain +1 natural armor, and take a –2 penalty on Dexterity checks.

Uncontrollable Seizures: You suffer from uncontrollable seizures that wrack your body with spasms. You take a –4 penalty on initiative rolls.

Severe Corruption Effects

Great Swollen Growths: Great swollen growths appear on your body. You take a –2 penalty to your Armor Class.

Internal Corruption: Though your corruption is not visible to others, the inside of your body is a festering cesspool of corruption. Bloody pus pools in your body cavities, strange growths develop on your organs, or tiny limbs or heads bud beneath your skin. Reduce your Constitution score by 2. This symptom allows you to hide your corruption because it is all internal.

Lich Eyes: Your eyes rot away, leaving eerie green flames in their empty sockets. You gain darkvision out to 60 feet, or add 30 feet to the range of your existing darkvision. You also gain light blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds you for 1 round. On subsequent rounds, you are dazzled as long as you remain in the affected area.

Lungs Eaten Away: Your lungs are eaten away from the inside, resulting in wet, labored, painful breathing. Your physical ability scores (Strength, Dexterity, and Constitution) are each reduced by 1.

Nose Rots: The flesh of your nose rots away, leaving skull like openings. Reduce your Charisma score by 2.

Shriveled Flesh: Your flesh shrivels and clings to your bones, making you unnaturally gaunt. When you manifest this symptom, subtract a value from your hit point total equal to your hit points per level gained. Thereafter, subtract 1 from the number of hit points you gain at each level.

Skin Lichen: A black, lichenous growth spreads across your skin, causing a constant itching that interferes with any physical activity. You take a –2 penalty on Strength, Dexterity, and Constitution-based ability checks and skill checks.

Skull Deformed: Your skull becomes enlarged, distorted, and deformed. Reduce both your Intelligence and Wisdom scores by 2. You also take a –3 penalty to your Will defense.

Spine Twists: Your spine twists and your back hunches. Reduce your Dexterity score by 2.

Wrigglers: Parasitic worms protrude from your sores, sapping your strength. Reduce your Strength score by 2. You gain a +2 bonus to Intimidate checks and take a –4 penalty on other Charisma-based checks.


Ravenloft, 1632 illathid