Firearms

There will be several different types of firearms in his campaign to simulate the advances in military technology made during the 30 years war.

Military Ranged Weapons

One-Hand

Weapon Prof. Damage Range Weight Price Group Properties
Wheellock Pistol +2 2d6 10/20 3 lbs. 50 gp Firearm High Crit, Load full round
Shot +2 2d6 Close blast 2 - - - Load full round

Two-Hand

Weapon Prof. Damage Range Weight Price Group Properties
Wheellock Arquebus +2 2d8 15/30 12 lbs. 100 gp Firearm High Crit, Load full round
Shot +2 2d8 Close blast 3 - - - Load full round

Superior Ranged Weapons

One-Hand
Weapon Prof. Damage Range Weight Price Group Properties
Flintlock Pistol +2 2d8 10/20 3 lbs. 100 gp Firearm Brutal 1, High Crit, Load full round
Shot +2 2d8 Close blast 2 - - - Brutal 1, Load full round

Two-Hand
Weapon Prof. Damage Range Weight Price Group Properties
Flintlock Musket +3 2d10 20/40 15 lbs. 200 gp Firearm Brutal 2, High Crit, Load full round
Shot +2 2d10 Close blast 3 - - - Brutal 2, Load full round

Practiced Loader [Heroic]

Requirements: Int 13 or Dex 13, Proficient with a firearm.
Benefit: You may reload a firearm as a standard action.

Load on the Run [Paragon]

Requirements: Level 11, Dex 15, Practiced Loader
Benefit: You can load your weapon as part any other move action you take.

Firearms

Ravenloft, 1632 illathid